Critical Investigation & Linked Production
Initial Ideas
** How Muslims are represented in film and gaming post 9/11 and how it has shaped the way in which society accept culture.
** How violence in games can shape the way in which teenagers act in society and whether it has made teenagers more aggressive towards real life situations.
** Sequence from gaming trailers which suggest how the imagery of violence effects teenage violence
Linked production ideas
** Documentry - Post 9/11 and how society think about a 'Scare' from cultural difference
** Short Opening squence of how teenagers have become increasingly violent due to violence in games
** magazine cover of how imagery changes the way in which cultures are represented in society
Media texts that I will be using as part of my research include;
Film
** Four Lions
** Red Zone
Games
** Call of Duty: Modern Warfare2
**Battlefield Bad Company2
** Medal of Honour
Print
**Ps3 Forever (New magazine)
** Edge Magazine
**Game Zone
BEST IDEA:
How Muslims are represented in film and gaming post 9/11 and how it has shaped the way in which society accept culture.
Media Language – as a documentary
Institution- mainstream, suggest through violence that it would be controversial
Genre- documentary / action based through showing violence included in Gaming and film
Representation- Suggesting both Positive and negative representation of Muslims in Film and Gaming
Audience- Teenage demographics 16-25 both sexes how their social actions can be changed through the representations and outlook on accepting culture.
Ideologies- aim to be positive and educational so that people can see how the minor actions in gaming can cause issues in society
Narrative –
S.H.E.P
Social – how violence in gaming and film has caused people to believe Muslims are all terrorists
Historical – Past suggestions of gaming such as Manhunt and Hitman in which were banned from selling due to violence and representation of culture.
Economical – How the violence In Film and gaming become more popular and how if effects purchases.
Political – post 9/11 scared and if political influence has forces society to believe the ‘Arab scares’
Theorists
Hypodermic Needle Theory
Post 9/11
Giddens's theory of structuration explores social forces that shape our social reality
Issues and Debates
Gender & Ethnicity – how societies look at culture and ethnic backgrounds and relate them to violence in Film and Gaming.
Audience Theories – why the younger generation are so interested in the cultural violence and war.
Colonialism – war between different backgrounds, gangs
No comments:
Post a Comment