Wednesday, 5 January 2011

Task 6

How are the narrative roles of hero/villain constructed in popular video games such as the 'Call of Duty' and why are they more complicated than in earlier texts in the war genre?

Given the power of globalisation in gaming, war on terror has become a factor that fits into the narrative roles of games allowing them to be so successful. Neither the historical nor the technical side of the narrative roles in games such as Call Of Duty have changed over years and has continued to cause new debates and controversies as institutions such as the Call Of Duty franchise continues to challenge the way in which Terrorism and the non social norm or ‘other’ can be portrayed, resulting in a dominant white British/American ‘hero’.

The way the media represents "terrorists" has a direct impact on society itself. Gaming in media has just as much to do with this than TV and films does. Audiences supporting institutions such as the Call Of Duty franchise show "terrorists" and like to link Islam directly with terrorism to get their views across to the public.

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